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This is how graphics from Xbox games to Xbox One X have evolved


The graphical evolution of the consoles and the generation jump between machines have always been one of the most fascinating aspects of the world of video games. Microsoft put all the meat on the spit in 2001 risking to get a new console, very powerful compared to its competitors. Xbox was born, a brand that would eventually settle in the market. Now from Game Forest shows its evolution through its games throughout all its consoles.

From 2001 to 2018

Microsoft marketed its first Xbox in 2001 and for free xbox codes (a little later in Europe and other markets), and since then, nothing has been the same. The firm introduced very important sagas and concepts, counting with titles like Halo: Combat Evolved in its initial catalog. He popularized the online console game with Xbox Live and managed to get technical terms at the hardware level to end up permeating the general public. And what’s more important: it showed that Redmond had come to video games to stay.

Later, in 2005, it would start with Xbox 360, a console that was hugely popular and that brought many technical and visual improvements, offering the desired high definition to many homes. Xbox One would follow in 2013, a machine that started on the wrong foot but has managed to recover and currently offers two versions, Xbox One S and Xbox One X, the most powerful console on the market with 4K and HDR capabilities.

In the visual review we will find games of the draft of Shenmue 2, Crazy Taxi 3, Mass Effect 2, Brothers: A Tale of Two Sons, Killer Instinct, Halo 5: Guardians, The Witcher 3, Gears of War 4 and another good handful of legendary titles, demonstrating through exclusive and multiplatform the technical and graphics evolution of the most varied video games on Xbox consoles.

Game Forest emphasizes the different graphic styles, the use of 3D or the overwhelming visual jumps of some of the masterpieces that have been enjoyed in Microsoft consoles.


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